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Desert Ashes Activation Key Download

Updated: Mar 9, 2020





















































About This Game Desert Ashes is a turn based strategy game with online multiplayer and single player campaigns which also boasts an innovative menu system allowing players to enjoy multiple games at once. The Day-Night system adds a dynamic twist to turn based battles including weather conditions that can affect the battlefield map, for example, all bodies of water have the ability to freeze over night! On top of this, Desert Ashes offers its players special unlockable perks to customize their armies with, for example, The Fort Toughness Perk that adds 20% DEF to all allied units at a structure, and the Vampire Perk that gives players to convert 20% attack damage to HP between 10pm and 5am!Experience also exciting single player campaigns that allows the player to experience playing as both the winged crusade and the landians. 7aa9394dea Title: Desert AshesGenre: Indie, StrategyDeveloper:Nine Tales DigitalPublisher:Nine Tales DigitalRelease Date: 10 Nov, 2014 Desert Ashes Activation Key Download desert ashes wiki. black desert ashes of creation. mecho wars desert ashes switch. desert ashes ps4. desert ashes. desert ashes game. desert rose band ashes of love. desert ashes review. desert ashes gameplay. mecho wars desert ashes vita. mecho wars desert ashes trophies. desert ashes vita. desert ashes ps vita. desert ashes vita review. mecho wars desert ashes review. desert ashes trophy guide. mecho wars desert ashes switch review. desert ashes ps vita review. desert rose band ashes of love lyrics I wasn't sure what to expect when I went into this game, but I was pleasantly surprised by it. It features some beautiful artwork and a rich storyline, though it does end abruptly and leave on a cliffhanger; more on that in a moment. It's an RTS style, turn based fantasy game and for the most part, it's balanced. You can use water, air, and land units and the goal is to capture various command points, including factories and capitals. Depending on what you control depends on how much income you get per turn and thus what you can buy. There is a unit cap, directly related to how many factories you own, so it keeps the game from getting insane; more on that in a moment too. Overall, its dark, steampunky themes and dramatic story are quite enjoyable, but be warned achievement hunters, multiplayer is DEAD.As for the storyline, it ends abruptly. There are three chapters, each with multiple levels, but it ends just as the game feels like it's starting to take off. I hope for a sequel, but I'm not so sure if we can expect one or not. From a writer's standpoint, it's well written up until its end, but it fails to progress further so...not so cool. It would be like picking up a book and only getting a couple of chapters versus the whole story. I'm one for cliffhangers and making me want to dive into the next bit, but I fear the next bit isn't going to come (fingers crossed I'm wrong and it does). The mechanics of the game are fairly easy to learn and the first few missions do in fact teach you about the different types of units and essentially how to play the game. AKA: The tutorial is worked into the game. That being said, after playing for only a short bit, I realized a major flaw. A unit can only attack one other unit per turn. You might spend 900 and get a tank, but then I can spend 300 and spawn 3 little infantry units. Sure, you blow one up, but by the time you go for the third, I've already traversed the map and taken your capital. It's easy to win if you spam the enemy with the little guys. The only way I can see as a correction for this is to cap how many of what unit you can have. So say, you can have a max of 8 but only 3 can be little infantry dudes. However, this might only be important if the multiplayer was alive.Multiplayer is dead and I mean DEAD. I managed to get a friend to jump on and help me get the multiplayer achievements, but there is literally no one playing it. I even posted in the forums, but never heard back from a soul. Not to mention, it looks like no one has been active there in quite some time. It's unfortunate because I think it could be a nice little game to jump on now and again. So, keep in mind if your an achievement hunter to have someone in the wings willing and able to play multiplayer with you. I also don't like how you have to scroll to invite a friend to play with you. Some of us have several friends and it can be hard and tedious to locate them! A search bar or even a filter of only friends who own the game would be nice...again, would only really be applicable if multiplayer wasn't so dead.Pros:+Lovely, steampunk-fantasy artwork+Diverse units+Epic music +Interesting storyline and well written for what is there+Great gameplayCons:-Dead Multiplayer-Storyline cuts off abruptlyMehs:~The swarm of punies could be problematic in multiplayerOverall: 8.5\/10. This is a nice little turn based strategy game. It borrows heavily both in gameplay and in style from Advance Wars on the GBA but Desert Ashes is a bit more basic. Not that it suffers from that, in my opinion. Sometimes a bit of lightweight turn based strategy is just what I want. It has come on since some of the 2014 reviews. I haven't noticed any bugs and the campaign maps don't require a return to the main menu screen any more. It's got a nice automatic save-game, which even saved the state of play when the game crashed once (I Alt-Tabbed). All in all it's quite polished and does what it does well. It has some nice little touches like the ability to jump to any battle in the scenarios and the way it will save every unfinished game - even if you have several. The only negative points are that you can't bypass the cut-scenes which can be a bit annoying when you are playing a scenario for the third or fourth time, the limited scenario battles (though it has a skirmish mode) and the rather basic AI of the computer opponent. So not for hard-core strategists but good fun for a quick turn-based blast if that's what you are after.. From 9,99\u20ac i bought this game on sales 2,99\u20acNow the game have 4,99\u20ac and at the moment sales -90% have 0,49\u20acI still crying my lost 2,99\u20ac...Ignore my 8 hours,it's cause for 100% perfect game,and helping other players to take the online achievements,cause of course the multiplayer is dead.This game should be free to play game from the start of the release.. Fun game but nobody online.Anybody wanna help me with my last two achievements message me.. Quite interesting. For what at first seems like a mobile port of a Tower Defense it's actually more like a turn based strategy game with really unusual cartoon characters. The multi-game mode is unorthodox and interesting.. If you buy it on sale (and don't mind stories that end on cliff hangers) it's a good turn based strategy game that's easy to pick up and plays a bit with the traditional rock-paper-scissors by creating 4 classes of troops.. The gameplay is smooth, but IMO a bit too slow and simple. Giving the field units some sort of power up, or ability would have drastically changed the feel of the game. As is it wasnt so slow that I couldn't finish it. For the casual stradigy player this might be a decent fit.. I have to agree with ZoomTheZoom. It really does run like a beta. The concept is great, but there are bugs. Lots of bugs. I have been completely unable to log in to play a multiplayer game, and the website that hosts the game evidently does not exist. That's a big issue, especially since several of the achievements involve playing multiplayer games.Another wierd bug is the way you can have several games running at once. Okay, not an issue per se. But here's the problem. Once you beat a campaign or skirmish, there's no credit role, no returning to the title screen. It just stays on the "game over" screen, and you have to go to the menu from there and select a new game. So now you just have a bunch of games running that aren't really games, they're just game over screens from the games that you beat. I would love for someone to tell me if there's a way to change this. Maybe I'm just missing something? It's quite frustrating. In terms of gameplay, the game is fun, if not a bit easy. I beat all three campaigns in under six hours. You want a turn based strategy game that's going to challenge you and take up all of your time? Check out Eador: Masters of the Broken World. I got about 300 hours into it before my computer broke and I had to start over again on a new machine. But I digress. In terms of units, Desert Ashes works like a complicated rock, paper, scissors game. Flyers are strong against heavy and naval units, heavies are best against infantry, and infantry take our flying units. And you have a nice selection of each of these kinds of units with varying degrees of power. But after the first few battles (which take like 10-30 minutes), you find a set of a few units that works for you and you can just exploit that for most of the game. The "unique day\/night system" doesn't really do that much, and once you develop a strategy, you're pretty much good regardless of the day and night. And using terrain to your advantage only matters in one or two levels, and that's if you choose to worry about all of that. All of this has potential--it just needs to be beefed up a bit, made a bit more complicated and strategic.The storyline is... um... well, there is one. But in the third campaign you play as the bad guys, which doesn't make sense. Why am I taking the role of the people that I was just fighting against and want to kill all the civilians? The storyline makes them almost sympathetic, but does all these little things to make us dislike them. And SPOILER ALERT: the game just kind of ends. There's no resolution. The bad guys get the upper hand because that's the last campaign and you play as them, and then... ? Seriously, five more dialogue boxes could have wrapped it up nicely, but it just ends, leaving you going "okay?"I got it on sale for five bucks. Fine. No biggie. That's less than two gallons of gas, and I get much less mileage out of that. I don't feel gypped, but I do feel underwhelmed. I hope the developers see this, because there is a lot of potential for this game (maybe the addition of a fourth campaign to finish the story?), but as it is, it needs tweaking.. Quite interesting. For what at first seems like a mobile port of a Tower Defense it's actually more like a turn based strategy game with really unusual cartoon characters. The multi-game mode is unorthodox and interesting.. This is a nice little turn based strategy game. It borrows heavily both in gameplay and in style from Advance Wars on the GBA but Desert Ashes is a bit more basic. Not that it suffers from that, in my opinion. Sometimes a bit of lightweight turn based strategy is just what I want. It has come on since some of the 2014 reviews. I haven't noticed any bugs and the campaign maps don't require a return to the main menu screen any more. It's got a nice automatic save-game, which even saved the state of play when the game crashed once (I Alt-Tabbed). All in all it's quite polished and does what it does well. It has some nice little touches like the ability to jump to any battle in the scenarios and the way it will save every unfinished game - even if you have several. The only negative points are that you can't bypass the cut-scenes which can be a bit annoying when you are playing a scenario for the third or fourth time, the limited scenario battles (though it has a skirmish mode) and the rather basic AI of the computer opponent. So not for hard-core strategists but good fun for a quick turn-based blast if that's what you are after.

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