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Dark Forester Ativador Download [License]

Updated: Mar 9, 2020





















































About This Game Feel like a lord. Build and decorate your own forest. Place guardians, own heroes, lay traps and protect livestock from enemy hordes in this new, hardcore RPG strategy, Dark Forester.- A Fully 3D world, where the weather and time of day affects spells from the five schools of magic.- Every object can be destroyed.-The storyline is done in an abstract style, thanks to the modular system, and it will tell the main character's long history.- Maximum character level: 15- Infinite number of raids.- More than one hundred unique monsters. From invisible characters that attack only your character and monsters that hunt livestock to powerful, inimitable bosses. There are also heavy artillery from ground catapults, cemeteries and other structures.A hardcore game essence, where your death, the loss of your forester's home or decay of the trees in your forest will cause you to lose levels or even to the irreversible death of your character.- Huge number of traps, buildings, trees, mushrooms, animals and creatures.- Living forest with neutral birds and beasts.- Heroes- Any objects that your protagonist builds or buys can be improved.- Werewolves equipped with a learning system, so information about their deaths, who killed them, etc., will be saved in the database and these monsters will use it to improve their abilities.- PvP attack and destroy other players' forests. Use your magic and 15 unique abilities to attack other players' forests.- A huge number of skills will help you to diversify not only your forest, but your character as well.A completely three-dimensional world awaits you, where the weather and time of day affect the strength of some of your character's spells Any object in your forest can be destroyed.- Rating system.- PvP and PvE Seasons.- MMO elements- Sessional InventarWeather and time of dayIn the game, there are spells, runes and traps that cause more damage when it is raining. The main character can find several types of tornado scrolls.At night, undead have more health and some characters or heroes, such as the OtherSide, become much stronger. For PvP, there are special structures that are closely tied to the dark time of the day. In addition, some spells that scare enemies are more effective in the dark. PvPUpon attacking an enemy forest, you have 200 seconds to destroy all enemy buildings. For each enemy structure, you receive 5 coins and 5 experience. Plus, you get honor points, rating points and other resources for a victory. For a defeat, you will lose honor points and rating. During the attack, you will have 15 unique abilities. So at level five, you will have 5 abilities during an attack. One new ability will unlock with each new level. A PvP building improves your abilities when attacking an enemy forest. There are several buildings and even creatures in the game designed to play only against each other.There are 8 heroes in the hero pool at the moment that you can encounter in your forest. One of the heroes becomes available for attacks on enemy forests for three weeks. This hero is available for attacking an enemy forest: Other SideImprove and destroyAnything in your forest can be destroyed or improved. You can improve anything in your forest after each enemy raid, from trees, mushrooms, and buildings to heroes and creatures. During battles, when a creature is directly involved in the fighting, it gains experience. Your creatures and heroes, as well as your main character gain levels in this manner. They gain 5 skill points for each level and possibly even new abilities.Scrolls, weapons, items, plans, resources, and phialsAll inventory items are divided into six types and all six types are available only during the game session. After killing monsters, certain items often drop. They can be one of six types of resources, mana phials, health or experience, plan for a structure, one-time use magic scroll, summon tornado, trap, or something else. At the moment, there are a just over a hundred items drops in the game.The forestEven mushrooms and trees have a purpose in your forest. Trees can be used for more than just protection and barriers. They are very important. For every tree in your forest, all your objects, including the main character, can evade physical damage by a certain percentage. Mushrooms affect the ability to evade magic damage.Many heroes become stronger next to trees or mushrooms, and some can even heal themselves by destroying trees. Important: Remember that if the number of trees in your forest falls below 30, you will lose the game and have to start over.Heroes and Higher beingsAt the moment, the game has 8 heroes and 3 higher creatures, similar in nature to heroes, but do not require any resources (creatures or heroes).Your heroes, like the rest of your creatures, can gain experience in combat. They acquire a new ability at every other level. All characters patrol your forest. The first hero arrives after reaching the fifth level. Heroes: Imp, Otherside, Witch, Orc Traveler, Mishka, Making Money, Kaba and Winterstale.Ancient, Evil Mushroom and Warlord. The first two creatures do not require creature resources. If an Ancient is a very expensive creature that costs a large number of resources, Evil Mushroom costs just 50 mushrooms growing in your forest. Also remember that one elder is available to you at the very beginning of the game. the Ancient and Evil Mushroom do not patrol the forest like your heroes and can obey your orders outside of combat. Both have full view of the forest. Accordingly, when battle begins, they attack the closest target. In the case of the Ancient, of course, only if it is awakened. The Warlord is a PvP-exclusive creature. You can summon him only by attacking other's forests. Dark Forester is made by a single, obsessed developer. You can always contact me at sergey@morozovsergey.com 7aa9394dea Title: Dark ForesterGenre: Indie, Massively Multiplayer, RPG, StrategyDeveloper:Morozov SergeyPublisher:Morozov SergeyRelease Date: 27 Jul, 2018 Dark Forester Ativador Download [License] dark forest apk. forester dark grey metallic. forester dark gray. dark gray subaru forester 2018. forester xt dark gray. subaru forester dark cherry. dark grey black edition forester. dark forester youtube. dark brown forester. subaru forester dark grey metallic 2018. dark gray forester sport. 2019 subaru forester dark blue. subaru forester dark blue. dark gray forester 2019. dark grey forester 2016. forester dark agent. dark gray forester 2018. dark blue pearl forester sport. dark gray subaru forester. dark grey subaru forester sport 2019. dark forester steam. dark blue pearl forester. dark gray forester. dark grey subaru forester. dark grey forester 2018. forester dark blue. dark gray subaru forester 2017. dark blue subaru forester. dark grey metallic forester 2019. forester dark blue pearl. forester dark grey metallic 2019. dark gray metallic subaru forester 2018. forester xt dark grey. 2019 forester dark blue pearl. dark blue forester sport. dark green subaru forester. dark grey metallic subaru forester 2018. forester dark grey metallic 2018. forester dark green For now the game is very buggy. but it has alot of potential and im not recommending it for now but deffinetly a game to look into in the future once it has been developed more.. This may be one of the worst games I have ever played. I only paid $6 for it, but that is $10 more than I should have paid. No this is not a typo. I don't think I would play this game if I was paid to. DO NOT BUY THIS POS!!!. Bought it because I liked the concept and it was below $1. It might have potential, but right now, you are just stuffed in the middle of a forest without much explanation. There's a short tutorial that basically tells you "trees are good, press this button to summon waves of enemies", but not much beyond that. When you start, your forest is very large, and your actual buildings take up only a small part of the area, and the enemies can attack trees in the forest directly, and calling waves of enemies often results in them just attacking the trees, taking your stuff and you don't even see them or know where they are. You do have the ability to move the trees, but given the clunky interface and the size of the forest, I really didn't feel like spending literally hours positioning all 300 and some trees closer to the base so I can actually protect them. Also, the main character's spells (at least the starter ones) will destroy trees on contact, and trees cost resource to build or replace, and they have a tendency to sail right by enemies.TL;DR - This could be good with a polished and more intuitive interface and a smaller or at least better defined area where the combat takes place, but as it is now, lack of these things cripples it.Edit - quick dev response is always a good thing though, hopefully there will be improvements and I can change to a positive review.. OK, perhaps, i should say, that my review is not so fair and i explain later why! Don't be confused with my English, i'm German spoken person and i apologize for arising mistakes. About the game:You are playing for the Goblin character and trying to create safe forest. You character is something like a mage; he can summon some buildings, creatures and can also cast a few spells. By enemies invasion i played most of the time in Ego-shooter mode. In god-mode\/RPG view you have really great futures to build unique forest. There are so many things which you can summon, and i actually think this is just the beginning. The idea and the concept of the game is very interesting. To be honest i'm not a gamer anymore and pretty old for this stuff-:) And now is the reason, why for some people this review is not so fair and why, maybe this is the fairest review of all-:) I worked with this developer almost for a year for one company in Germany. And, i can say what he is trying to achieve alone is amazing. This is really so freaking crazy to develop Dark Forester without any investments. At all he is the true indie developer and i hope he has enough motivation to bring it on.Bug: there are some issue with the music if you are scrolling the camera and in Ego Shooter view sound is too loud.And i actually would recommend some descriptions or an explanation for the left panel, because i thought there are drag and drop function. This is not obvious to click on the icon and then on the battle field.. First time in hundreds of Steam purchases that I've requested a refund... and it really is that bad.The UI is terrible, there's no tutorial, just a 9-step panel of quick tips on the UI which were clearly built with the help of Google Translate from Russian, making it very difficult to understand, character controls are terrible -- requiring you to click and drag defensive units during live combat, which also simultaneously forces your main unit to move (and get stuck moving), and a load of other technical issues that were already touched on by other reviewers.If there's anything fun about this game, it's lost in frustration long before I could get to it. Stay clear of this one.. It's basicly base building plus an MMO plus an RPG except the base is a forest. Devoted developer which is more than can be said about most stuff these days. slow but steady progress. Have had a lot of fun with it. Game has finally been over-hauled and brought to full released. Amazingly immersive world and quite a unique little game. Have yet to get tired or bored with it and the game has gotten better and better over time with the Developer's hard work and dedication to seeing it reach it's full potential. Can't go wrong with this little gem if you are into it's genre elements.. I predict the game a huge success, and i explain why!Dark Forester is still only in alpha version and developed by one man!I'm level 10 and know what to say.- beautiful graphic- physic based game- Nice PvP idea, many Clash of Clans elements in 3d.- I see (final release) as 'Mighty Quest For Epic Loot' alternative- 'Never die' - better restart the game if your hero gone down... -:)- Forest decoration, you can create your own unique forest.- UI\/UX is much better now, as after release- One man develops Dark Forester! Great respect!- corpses, falling trees, traps - simply brilliant.- Non stop action, summon everything, no build time.Minus:- Price is too high, discount news for alpha is good idea. Patch 24 - v0.5.4.10 Changelog: We just uploaded a patch with a few fixes!Changelog Added a proper feedback when trying to unpause the game that is blocked by an important alert. Tables will now occupy less space. Made a few changes to the navigation system to some rare issues with both staff and customers blocking on place until the game is reloaded. Cooking time of recipes is now displayed properly in the tooltip on the left side of the Menu Panel.. Patch 06 - Changelog: Another nice update for Chef, bringing both contents and fixes!Changelog Existing furniture can now be easily moved and sold with a single click! All tools with a maintenance cost now have the value clearly displayed when buying them. Added "Fat" tag for certain ingredients. Butter has been removed as a requirement from some dessert Templates, in order to allow players to create Vegan desserts. Added new skills to high tier Chefs. Customers balancement, in order to make Food Enthusiasts and Gpurmets a little less pretentious. Fixed several strings. Fixed two rare issues preventing people to play on load. Fixed sensitivity on ChefAdvisor Panel Reviews from previous games will no longer show up on a new game. Fixed some tutorials. Slightly improved performances when a lot of customers are in the restaurant. The game now run in borderless window mode by default, to prevent crashes while reducing it to icon.. Patch 18 - v0.5.4.4 Changelog: While we are working on the first big updates for Chef, we found some time to fix some issues and release a new patch!Changelog Fixed an issue related to savegames which could reduce the kitchen's performances Added a graphic option to select the details of organic models, to let the game run smoother on low-end GPUs. Fixed the "internal shadows" option to work properly. Fixed the popularity perk not updating in the Restaurants Panel. Patch 12 - v0.5.3.8 Changelog: New day, new patch for Chef!Changelog Experimental: new End Day/Economics Panel has been added, correctly simulating an entire week. Since it radically affects the game, let us know -what you think about it! Balanced costs for Waiters. Balanced maintenance costs for Tools. Balanced Restaurant rents. Added a limit to the maximum price of recipes. Restaurant's name now saves properly. Fixed seats counter. Fixed a bug preventing the Recipe Editor to show the various slots after selecting a new template.. Patch 20 - v0.5.4.6 Changelog: It took some days of work, but a new patch for Chef is finally available! And it's a big one!We finally reworked the navigation system, meaning that 99% of bugs related to characters stuck somewhere are now gone, and overally the game looks better and performs better! Just remember to replace all tables and cooking tools when playing on older save, to avoid minor visual bugs!Changelog Implemented ChefAdvisor comments, allowing the player to know what customers think about the food and the service. This system will be further expanded in the future to offer more information. Tables placement now works differently, clearly highlighting the area used by waiters and allowing tables to be placed near walls or other tables. Reworked static interaction positions into areas, to prevent stuck people and let both chefs and waiters go idle around the restaurant and the kitchen. Implemented a failsafe measure to avoid all possible blocking issue related to characters and their movement. Reworked all navigation meshes to reduce 3D models interpenetration. Correctly implemented a waiting area for customers. Waiters will no longer wait for people to come near the door, customers will now wait to be welcomed near the restaurant's entrance, making the staff much more efficient. Thanks to the waiting area it is now possible to see how many people would be willing to come into the restaurant. Fixed minor issues on several tables. Fixed a few strings. Improved performances for Restaurant 501, 601, 602.. Work in progress: the Attractiveness System: Buongiorno fellow chefs!We keep working on the first major update and it is now time to show you some of the contents we will soon release for Chef! As you may know, we are working on the City Map, a new system that will allow you to extend your influence across the city and slowly gather loyal customers. But to do that, we needed to rework how customers work in the game. We felt like that the current system wasn’t clear enough, we wanted players to have a precise idea of how many people could come to the restaurant with a certain setup. That’s why we reworked the existing customers’ bars that appear in the Menu Panel and in the Policies Panel.What’s new? Well, let’s start with the fact that there will finally be a clear number representing how many people may currently be interested in coming to your restaurant. All those numbers represent the actual pool of customers of the restaurant and the bars have now a different role: they indicate the Attractiveness of the restaurant’s offer. While previously the Menu composition directly affected the number of people in the pool, with imprecise effects, now the pool can only be affected by your Popularity and your efforts to reach new districts expanding the influence you have in the city.It will now be possible to know how many customers will pay a visit during the day, and you will be able to carefully assemble the menu and develop tactics to maximize profits. There will also be a much rewarding progression, since you will have to deal with low-budget customers at the beginning (including the infamous Cheapskates!), and slowly conquer more and more districts to gather enough high-budget customers to finally be able to serve only them in the restaurant!We are now finishing all mechanics related to the City Map and the player’s expansion in it, and we will soon share more info regarding this major update with you! We are also still fixing bugs and minor issues, and all those fixes will be included in the City Map Update!

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